Sensitivity Converter
Pick the game you play now, enter your sensitivity and DPI, and choose the game you are moving to. You get the matching sensitivity, your cm/360 and eDPI, and a table for every supported game.
- cm/360
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- inch/360
- —
- eDPI (from)
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- eDPI (to)
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Your sensitivity in every supported game
| Game | Sensitivity | eDPI |
|---|
Converts hip-fire sensitivity only, assuming linear mouse input with acceleration turned off. Games with non-linear sensitivity curves, FOV-based scaling, or separate ADS and scope multipliers are not covered, so fine-tune by feel after converting.
How sensitivity conversion works
Your mouse reports movement in small steps called counts. At 800 DPI, one inch of movement sends 800 counts. Each game turns the camera by a fixed angle per count, multiplied by your sensitivity. That base angle is often called the yaw value.
From those three numbers you can work out how far you need to move the mouse to turn a full circle in the game:
cm/360 = 360 ÷ (DPI × sensitivity × yaw) × 2.54
To convert, the tool keeps that distance the same and solves for the sensitivity in the new game. For example, CS2 sensitivity 1 at 800 DPI is about 51.95 cm per full turn, and the same distance in Valorant is about 0.314.
Yaw values used
| Game | Degrees per count at sensitivity 1 |
|---|---|
| Counter-Strike 2 / CS:GO | 0.022 |
| Valorant | 0.07 |
| Apex Legends | 0.022 |
| Overwatch 2 | 0.0066 |
| Call of Duty (MW 2019 and later) | 0.0066 |
| Team Fortress 2 | 0.022 |
Why match cm/360?
Muscle memory is built around how far your hand travels, not the number in the settings menu. If a 180° flick takes the same arm movement in every game, your aim carries over and you skip weeks of readjusting. Matching cm/360 is the most common way players keep a consistent feel between shooters.
What DPI should you use?
Modern gaming sensors track accurately across a wide range, so the exact DPI matters less than your total sensitivity. Many players use 400, 800 or 1600 DPI. A higher DPI with a lower in-game value gives finer steps, which can make small adjustments smoother, especially at low sensitivity. Pick one DPI you like, keep it, and set everything else in-game.
Typical cm/360 ranges
There is no correct value, and comfortable settings vary a lot from person to person. As rough general guidance:
- Many players in tactical shooters such as CS2 and Valorant use a fairly low sensitivity, often somewhere around 30–60 cm per full turn, aiming with the arm.
- Faster games with lots of tracking and quick turns, such as Apex Legends or Overwatch 2, often see somewhat higher sensitivity, so shorter distances are common.
- Very high sensitivity (under about 15 cm/360) makes fine aim harder for most people; very low (over about 80 cm/360) needs a large mouse pad.
To compare your setting with other players in one number, use the eDPI calculator, then warm up with the aim trainer.